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1. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Yes they mention a speed chamge to swarms in there weekly update thread. I fear this could be a bad thing if the buff is to strong and could destroy armor dropships and do the same to shield if it is to fast. right now dropships just have speed to...
- by Sin3 DeusNomine - at 2012.10.18 17:20:00
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2. Official Codex feedback thread - in Feedback/Requests [original thread]
Dropships feedback I would like to have a option to switch back to precursor dropship handling. I loved the ability to be able to have quick control on my dropship allowing me to take turns very quickly and avoid hitting Bola's when they drop of ...
- by Sin3 DeusNomine - at 2012.10.18 15:35:00
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3. New Vehicle Thought ( Trucks? ) - in Feedback/Requests [original thread]
We Need This Well just think of that rolling in with 8 guys. :) first off it would be a fear factor as it trys to run you over. and second when all the guys pop out at a objective it would be a big swarm of guys very quickly.
- by Sin3 DeusNomine - at 2012.10.18 14:55:00
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4. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Just a quick bump and a small update on pricing talk and ccp doing speed booster over flight path fix. Update 6 is in.
- by Sin3 DeusNomine - at 2012.10.18 14:34:00
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5. Forge Gun range/damage - in Feedback/Requests [original thread]
Mister Hunt wrote: Paran Tadec wrote: Kain Spero wrote: The don't need to decrease the range of the forge gun. They need to buff the flight ceiling of the Dropship. You're trying to fix the wrong thing. Says the forgegun user. They nee...
- by Sin3 DeusNomine - at 2012.10.11 15:11:00
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6. Dropships... again. - in Feedback/Requests [original thread]
The only major problem with swarms is that they take the path of the vehicle making you able to keep a circle motion going while the swarms follow that path. Swarms first need to take the shortest route to vehicles. Also they need to make it so s...
- by Sin3 DeusNomine - at 2012.10.11 03:38:00
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7. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Update 5 is in boys It is a big one. First off I would love to hear what people think of my landing gear idea I think it would be fun to have inertial dampers on dropships that are manual operated to allow you to pick up in hot zones easier. An...
- by Sin3 DeusNomine - at 2012.10.09 15:40:00
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8. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Sees-Too-Much wrote: No, I've seen how you fly. You have a vaguely AC-130 style doctrine, and I can't argue that it doesn't work since you're raking in the mad kill assists. It makes me miss having a good gunner, but the guy I like to run with ...
- by Sin3 DeusNomine - at 2012.10.04 15:39:00
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9. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Sees-Too-Much wrote: This is going to sound counterintuitive, but try flying lower. Depending on the map and your location relative to the forge gunner this can put enough obstacles between him and you that he won't be able to get line of sight...
- by Sin3 DeusNomine - at 2012.10.04 14:29:00
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10. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
update 3 is in.
- by Sin3 DeusNomine - at 2012.10.04 04:21:00
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11. Mass Drivers - in Feedback/Requests [original thread]
Illuminaughty-696 wrote: KAGEHOSHI Horned Wolf wrote: Splash damage radius is fine. For all its weaknesses, this gun deserved that extra radius. I concur on the radius. Didn't realize peeps were taking damage from the splash. I swear he w...
- by Sin3 DeusNomine - at 2012.10.04 01:29:00
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12. Dropship vs Forge - in Feedback/Requests [original thread]
Well right now dropships stand no chance against forge guns. Forge guns act as a rail turret that is even more deadly because they can quickly adjust there shot to hit you. CCP you need to find a quick fix and then figure out a more perminate fix ...
- by Sin3 DeusNomine - at 2012.10.04 01:23:00
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13. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
update 2 in
- by Sin3 DeusNomine - at 2012.10.04 01:18:00
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14. Why did they ruin the weapon wheel? - in Feedback/Requests [original thread]
Same here I enjoy this better as a logi it seemed to put you in bad positions everytime you needed your gun and you where on your first equipment. this allows logis to access there weapon really quick.
- by Sin3 DeusNomine - at 2012.10.04 00:41:00
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15. Official Codex feedback thread - in Feedback/Requests [original thread]
The ceiling needs to go it effects drop ships in a negative way that forces them into heavy AV space AKA Ground instlations, Forge guns. Which have the ability to quickly pop a dropship. Swarms still flip dropships upside down this build. making ...
- by Sin3 DeusNomine - at 2012.10.03 16:42:00
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16. Active Resist (not running full time)? - in Feedback/Requests [original thread]
So I decided to take a peek at Active Resist again tonight. found out what is wrong with it. Description page says Module Type: Active Damage Reduction: 30% Duration: 60s Cooldown Time: 15s go to Attributes Shield Damage Reduction -30% Active ...
- by Sin3 DeusNomine - at 2012.10.03 05:33:00
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17. Active Resist (not running full time)? - in Feedback/Requests [original thread]
1. The new Active shield resist only seem to have a 15 second run time and do not run the full 60s from what I can tell. Not sure if anyone else noticed this or not. I am not exact on the time I just know it runs for a very short time and I am gue...
- by Sin3 DeusNomine - at 2012.10.03 02:54:00
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18. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Update 1 in.
- by Sin3 DeusNomine - at 2012.10.03 02:23:00
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19. Request: Orbiting MCCs - in Feedback/Requests [original thread]
I think this is a very cool idea but I feel it would hurt other game mechanics and be dangerous for people spawning at the MCC because they could end up dropping off in locations enemy infested causing them to get killed very quickly. It would al...
- by Sin3 DeusNomine - at 2012.10.02 03:53:00
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20. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Keep this feedback only. Try not to spam this thread with angry thoughts. If you need to do that use my thread in General Topics area. Give your feed back on things you think that where changed for the worse this build. And things that really hel...
- by Sin3 DeusNomine - at 2012.10.02 03:43:00
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